Sometimes a box is not an ordinary box. In this instance, an aardvark named Grant and an armadillo named Antoine see its potential for something magnificent: a time machine! Under the supervision of their friend Samantha, an anteater, they cobble together a bunch of thingamabobs and hoozie-doozies to turn the empty box into a marvelous device for traveling through time. Can three adventurers actually turn back the clock? Suzanne Bloom's comical story features three endearing characters with vivid imaginations.